
Tabletop RPGs and story games rooted in folklore
Tabletop RPGs genuinely rooted in folklore — Vaesen, Dolmenwood, Pendragon and Wanderhome — which engage a real tradition, and which just borrow…
Folklore-rooted fiction, the right editions and translations of primary sources, mythology non-fiction and folk-inspired indie games.

Tabletop RPGs genuinely rooted in folklore — Vaesen, Dolmenwood, Pendragon and Wanderhome — which engage a real tradition, and which just borrow…

Real folklore scholarship you can actually read — Mac Cana, Hutton, Briggs, Simpson and Roud, Purkiss — and how to tell genuine…

Folklore as poetry, medieval to modern: Heaney's Sweeney Astray, Kinsella's Táin, Ní Dhomhnaill and Armitage — a faithful text versus a living…

Children's and YA folklore that keeps the shadow and admits it is retelling — from Marie Heaney's illustrated Irish myth to Frances…

The Scottish folklore shelf worth owning — from J. F. Campbell's tales to Henderson and Cowan's history — and why Carmina Gadelica…

Past the Four Branches: an honest guide to reading Taliesin, the Welsh Triads and Culhwch and Olwen — which editions are for…

From Inupiat storytelling in Never Alone to Swedish year-walking in Year Walk: indie games that treat folklore as a source to honour,…

Six novels that use British and Irish folklore with real care, from a Mabinogi retelling to selkie fiction, with an honest note…

The Mythological, Ulster, Fenian and Kings cycles, explained: which translations actually read well, and the order to tackle the primary sources without…

New to Irish myth and drowning in lookalike 'Celtic' titles? A frank, in-print starting shelf, from Marie Heaney's retellings to Mark Williams's…